Ghostrick Mansion
Spell Field

Ghostrick Mansion

  • Archetype:
  • Ghostrick

  • View:
  • 3841




Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
46± 8/ 100
Power Score
Intrinsic 44
Deck 47

Ghostrick Mansion — Power Evaluation

Final Score: 46 ± 8 · Confidence: Medium

  • Intrinsic: 44 · Deck: 47 · Meta: provisional
  • Primary role: Utility · Secondary: Floodgate/Control

Why it scores here

Ghostrick Mansion lands in the mid-40s because its continuous field effect is narrow and supportive rather than a conversion engine. Its text only restricts attacks into face-down Defense monsters and halves effect and non-Ghostrick battle damage. It does not draw, search, or serve as material, and its one recorded board shows it as a passive piece, not a starter. Its presence in 260 decks, mostly Ghostrick homes, confirms it is a practical staple, but that earns accessibility and deck fit rather than intrinsic power (guardrail 3).

Axis scores

Axis Score Evidence
Accessibility 55 Present in 260 of the sampled decks at about 1.6 copies each and 100% inclusion in the Ghostrick gameplay-7 statistic, but no as_starter or as_searched appearances are recorded, so live access is shown only by deck count (observed).
Combo & Conversion 30 Only one recorded board (power index 49, starter count 1) and it is not a starter, material, or payoff piece; the field effect does not build a board by itself (observed).
Resource Economy 20 Spell with no draw, search, or recursion in its text, and the recorded board gives it no card-advantage role (verified).
Effect & Interaction 40 The attack restriction on face-down Defense monsters and the damage halving are soft, symmetrical interaction rather than removal or negation (verified).
Material Utility 0 A Spell Card cannot be used as material, so the body value is zero (verified).
Resilience & Flexibility 50 A continuous field effect with no activation cost survives most single interruptions, but it is lost to field-zone removal and gives no multi-zone redundancy (inferred).
Deck-Building Efficiency 60 Typically one copy (149 of 260 decks) with no garnet or lock restriction, though it only pays off in Ghostrick-leaning builds (observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Floodgate/Control. Intrinsic ≈ 44, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Continuous field effect that needs no activation
  • Restricts attacks into face-down Defense monsters and halves non-Ghostrick damage
  • Broad practical deck presence in Ghostrick homes (260 decks)

Weaknesses

  • Spell with no draw, search, material, or recursion value
  • Only one recorded board, with no starter or searched role
  • Its value depends on the Ghostrick engine around it

Counters / choke points

  • Field-zone removal or replacement (inferred from its field placement)

Best use

Field support / soft floodgate in Ghostrick boards. Decks: Ghostrick (archetype 870), Ghostrick (archetype 1945), Ghostrick (archetype 1017). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: attack restriction on face-down Defense monsters and halved effect and non-Ghostrick battle damage; Card type Spell Card, race Field, no monster body; 260 decks run it (1.62 copies average, 149 decks at 1 copy)
  • Observed: 192 of 260 decks are Ghostrick archetype decks; 68 are other archetypes; StatisticsCard inclusion 100% in Ghostrick gameplay 7 at typical 1 copy; One combo appearance, not a starter, power index 49
  • Inferred: Field-zone removal is the natural counter because the effect is continuous; Effect works as soft symmetric floodgate rather than removal
  • Data gaps: no guides supplied no banlist token; assumed 3 copies (unlimited) only one combo board, so combo conversion rests on a single sample no as_searched data to confirm a search route no rulings available to check interaction timing top_card_context has no ranking entries











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